These glitches are related to how game elements are rendered and scripted. This can be problematic for Resistance base attacks, as the win condition for each wave requires all machines to be destroyed. The only ways to defeat them thereafter is to wait for them to despawn, kill them with an area-of-effect weapon such as the flamethrower, or patiently wait for their hitbox to become visible as they clip through the wall. Machines Inside Inaccessible Buildings Įither through spawning or specific collisions, some machines will become trapped inside a building or some other part of the world's level geometry that cannot be accessed. This has the negative effect of making the live machine hard to hit because large machine ragdolls block all projectiles, and ragdolls can get stuck on live enemies as they move.Īlthough the player cannot move ragdolls at all except through the unpredictable shock ammo exploit, it has been observed in Multiplayer that when a player fast-travels to another location, the player's model actually translates at high speed to that location, which has a chance to intersect a machine ragdoll and somehow move it thus. a Tank), the live machine will push through it as if the ragdoll wasn't there, making it appear like the ragdoll has very little weight to it. When a live machine collides with the ragdoll of a large deceased machine (e.g. Machines & Warping Players Effortlessly Push Corpses Eventually, the ragdoll will send itself flying-sometimes hundreds of meters-in any direction, usually up or horizontally across the land. ![]() Shooting at a deceased machine with shock ammo can cause it to vigorously vibrate as the ragdoll collides with itself and the shock-ammo prods. Shock ammunition can interact with machine ragdolls, especially those of larger machines such as the Tank. The ragdoll renders on the ground as it should a few seconds later. Immediately when a Tank or Harvester is destroyed, its ragdoll has a large chance to collapse onto what appears to be an invisible floor in midair. These glitches are related to the Apex Engine and how it deals with colliding objects and other physics-related phenomena. Unknown - The frequency of the glitch cannot be determined, either because it is too new or has only occurred once.Very Rare - The glitch has occurred a select few times.Rare - The glitch does not frequently occur or requires rather specific circumstances to recreate.Uncommon - The glitch occurs occasionally.Perpetual - The glitch occurs 100% of the time.Debated glitches are subject to removal from this list. More details, research, and clearer indication of the problem are imperative. There is reasonable doubt that the glitch is real or actually a glitch to begin with. ![]()
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